![]() Which is fine, since we already put another docking port on top! Re-attachable Method: I call this the "Non-reattachable method" because once you decouple the lander, you can't reattach it in the same place again. I set up group 1 (the 1 key on your keyboard) to set off both the stack decoupler AND the "decouple" option on the docking port to ensure separation. One way I found to prevent this is to set up custom action groups. Otherwise, they will still be stuck together. Note that when you hit the stage for the stack decoupler of your lander, you will also have to right click the docking port and ask it to "decouple" there as well. You will get weird effects on your spacecraft (like uncontrollable spinning) that may force an emergency landing, for Jeb's sake. That seems to be the way the game likes it, and it's best not try to build something unnatural. When building, Shielded docking ports seem to attach very well on TOP of things, while regular ol' docking ports attach well UNDERNEATH things. (but not on purpose, I didn't know how Apollo worked until after I built my rocket! After a few refinements, mine just turned out like this :) This is very similar to the way the Apollo missions did it. Presto! Remember to turn the lander's engines off before trying a burn. After achieving a parking orbit, the way it works is you decouple the lander, flip it around 180°, (remember to open the shield!) and dock with your fuel tank. On top of the lander, we have a Shielded Clamp-o-tron Docking Port. (let's imagine they have explosive bolts in them like everything else in our rockets) Don't worry, they disappear when you decouple the node. Those are for payload stability during takeoff. You will notice many EAS-4 Strut connectors used here. There are 2 ways to use docking ports to build a spacecraft that can rendezvous with another in orbit Non-reattachable method:įirst we have a TR-18A Stack Decoupler flipped upside down (you can tell by the red arrow which side will detach), with a Docking Port attached underneath it. This setup will allow you to take it back to Kerbin (if you have enough fuel remaining), and leave it in orbit for future use. Pictures of this will be forthcoming shortly. Anywhere else will require you to dock on your side, which will make controlling it more difficult. A docking port somewhere on your lander.A decoupler on top of the other one, right side up, under your engine, that will fire both decouplers off of your lander, and into space somewhere.A decoupler on it, upside-down, so your lander detaches from your extra fuel.A docking port on top of your fuel tanks.That doesn't work so well when you want the decoupler to detach from BOTH stages, leaving the docking port free for later use. It's a bit more complicated to replace decouplers with docking ports decouplers just fire off of your current stage, and stick to the stage you might want to return to. ![]() Docking clamps have very little shear strength, so I suspect if we just changed the decoupler into two docking clamps, your cockpit would fall off during the ascent.
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